[MID_Hub_ThisTime]
Current Time

[MID_Hub_Time_Morning]
$Icon("Morning")Morning

[MID_Hub_Time_Noon]
$Icon("Day")Afternoon

[MID_Hub_Time_Evening]
$Icon("Evening")Evening

[MID_Hub_Time_Night]
$Icon("Night")Night

[MID_Hub_Move]
Travel

[MID_Hub_Enter]
Enter

[MID_Hub_Talk]
Talk

[MID_Hub_Check]
Examine

[MID_Hub_Ring_Cleaning_Brush]
Polish

[MID_Hub_Ring_Cleaning_BrushStrong]
Polish Firmly

[MID_Hub_Ring_Cleaning_Stop]
End

[MID_Hub_Unknown]
???

[MID_Hub_WeaponShop]
Armory

[MID_Hub_ItemShop]
Item Shop

[MID_Hub_Blacksmith]
Smithy

[MID_Hub_AccessoryShop]
Boutique

[MID_Hub_Mascot]
Shrine?

[MID_Hub_Mascot_After]
$M's Shrine

[MID_Hub_FortuneStore]
Fortune-Teller

[MID_Hub_FreeMarket]
Flea Market

[MID_Hub_Photoshop]
Records Hall

[MID_Hub_amiibo]
amiibo Gazebo

[MID_H_Hub_amiibo]
Select an action.

[MID_Hub_amiibo_Read]
Scan

[MID_Hub_amiibo_Accessory_Trade]
Outfits

[MID_Hub_amiibo_Music_Trade]
Songs

[MID_Hub_Animal]
Stable

[MID_Hub_Here_Unit]
People

[MID_Hub_Area_List]
Locations

[MID_Hub_Area_News]
Notifications

[MID_Hub_Area_News_Nothing]
No notifications.

[MID_Hub_Area_Open]
NEW

[MID_Hub_Area_NewItem]
New Stock

[MID_Hub_Area_NewSystem]
New Feature

[MID_Hub_Area_NewLevel]
New Difficulty

[MID_Hub_Area_Count]
$Arg(0) Remaining

[MID_Hub_Area_NewStage]
New Map

[MID_Hub_Next]
Depart

[MID_Hub_Next_Move]
Travel

[MID_Hub_Next_Confirm]
Leave the area?

[MID_Hub_Next_Confirm_Where]
Where to?

[MID_Hub_Next_Confirm_Solanel]
The Solanel

[MID_Hub_Next_Confirm_Gmap]
World Map

[MID_Hub_Next_Go]
Next Chapter

[MID_Hub_Confirm_Cancel]
Stay Here

[MID_Hub_Gmap]
World Map

[MID_Hub_Gmap_Confirm]
Depart to the world map?

[MID_Hub_M026]
To Final Battle

[MID_Hub_Solanel]
Solanel

[MID_Hub_OtherWorld_Confirm]
Go through the portal to another world?

[MID_Hub_OtherWorld_Go]
Go

[MID_Hub_MyRoom]
My Room

[MID_H_Hub_MyRoom]
Sumptuous sleeping chambers of the Divine Dragon. Here you can
reminisce or take a short rest.

[MID_Hub_GodRoom]
Ring Chamber

[MID_H_Hub_GodRoom]
Resting place for the Emblem Rings$Arg(9) you have gathered. Here
you can inherit skills from Emblems or create Bond Rings.

[MID_Hub_Cafe]
Café Terrace

[MID_H_Hub_Cafe]
A relaxing communal space complete with a cafeteria. Place your order
with the cook of the day and dine with your friends.

[MID_Hub_Arena]
Arena

[MID_H_Hub_Arena]
An extradimensional training space. Here you can arrange mock duels
with allies or Emblems to gain experience.

[MID_Hub_Arena_Closed]
It's locked up for now.

[MID_Hub_Tower]
Tower of Trials

[MID_H_Hub_Tower]
A small building on the cape. Within, you can test yourself in trials that
reach across space and time.

[MID_Hub_CentralStores]
Plaza

[MID_H_Hub_CentralStores]
The central plaza by the Solanel's main gate is home to various shops.

[MID_Hub_Poolside]
Poolside

[MID_H_Hub_Poolside]
An elegant pool, perfect for relaxing with allies between battles.

[MID_Hub_Orchard]
Orchard

[MID_H_Hub_Orchard]
A beautifully tended stand of fruit trees. Here you can pick ingredients
for meals at Café Terrace.

[MID_Hub_Pond]
Pond

[MID_H_Hub_Pond]
A small pond, alive with fish and other creatures.

[MID_Hub_TrainingSpot]
Training Yard

[MID_H_Hub_TrainingSpot]
A quiet garden that allies often use for strength training or to
enjoy hobbies.

[MID_Hub_Farm]
Farmyard

[MID_H_Hub_Farm]
A pasture perfect for animals to graze in. Has facilities to care for animals
found all across Eleos.

[MID_Hub_GoodViewSpot]
Lookout Ridge

[MID_H_Hub_GoodViewSpot]
A natural cliff with an unmatched view of the skies. A perfect place for
quiet contemplation.

[MID_Hub_Cave]
Grotto

[MID_H_Hub_Cave]
An ancient limestone grotto in the cool underground of the Solanel.
Contains a shrine of some kind.

[MID_Hub_MyRoom_Chest]
Memento Drawer

[MID_Hub_H_MyRoom_Chest_Nothing]
It looks like something important belongs here.

[MID_Hub_H_MyRoom_Chest_Ring_PickUp]
The Promise Ring is inside. Take it out?

[MID_Hub_MyRoom_Chest_Ring_PickUp]
(Resting in bed may change which allies
are around the Solanel. If the ally you want
to give the ring to isn't around, try that.)

[MID_Hub_H_MyRoom_Chest_Ring_PickUp_Yes]
Take ring

[MID_Hub_H_MyRoom_Chest_Ring_Return]
Put the ring back?

[MID_Hub_H_MyRoom_Chest_Ring_Return_Yes]
Put Away

[MID_Hub_MyRoom_Bed]
Bed

[MID_Hub_MyRoom_Bed_TitleHelp]
Select an action.

[MID_Hub_MyRoom_MovieChoice]
Select a movie to play.

[MID_Hub_MyRoom_SoundChoice]
Select music to play.

[MID_Hub_MyRoom_SoundChoice_Stopping]
Playing: None

[MID_Hub_MyRoom_SoundChoice_Playing]
Playing: $Arg(0)

[MID_Hub_Bed_Sleep]
Rest

[MID_Hub_Bed_Sleep_CameHere]
Sounds like someone's coming in...

[MID_Hub_Bed_Sleep_Guide]
Rest for a bit? (Time will pass on the Solanel.)

[MID_Hub_Bed_Sleep_Yes]
Rest

[MID_Hub_Bed_Recall]
Reminisce

[MID_Hub_Bed_Recall_Wakeup]
Wake-Up Events

[MID_Hub_Bed_Recall_Wakeup_List]
Event List

[MID_Hub_Bed_Recall_Movie]
Movies

[MID_Hub_Bed_Recall_MovieList]
Movies

[MID_Hub_Bed_Recall_Music]
Music

[MID_Hub_Bed_Difficulty_Change]
Difficulty Setting

[MID_Hub_Bed_Difficulty_Change_Confirm]
You can only lower the game's difficulty─
you cannot raise or revert it. Are you sure
you want to change the difficulty?

[MID_Hub_Bed_Difficulty_Change_Before]
Current Difficulty

[MID_Hub_Bed_Difficulty_Change_After]
New Difficulty

[MID_Hub_Bed_Difficulty_Change_Yes]
Change

[MID_Hub_Bed_Difficulty_Change_Dialog]
Difficulty changed to $Arg(0).

[MID_Hub_Bed_Difficulty_Change_NG]
Difficulty cannot be changed from Normal.

[MID_Hub_MyRoom_Piano]
Piano

[MID_Hub_MyRoom_Piano_Release]
You can now access the piano in your room
on the Solanel.

[MID_Hub_MyRoom_Piano_Confirmation]
You can view the credits.

[MID_Hub_MyRoom_Piano_Confirmation_Yes]
View

[MID_Hub_Talk_Gift]
Gift

[MID_Hub_Talk_PromisedRing]
Promise Ring

[MID_Hub_Talk_Fishing]
Fishing

[MID_Hub_Talk_DragonRide]
Wyvern Ride

[MID_Hub_Talk_MuscleExercises]
Strength Training

[MID_Hub_Talk_Gift_PickUp]
Select a gift to offer.

[MID_Hub_Talk_Gift_Confirmation]
Give $Arg(0)?

[MID_Hub_Talk_Gift_Yes]
Give

[MID_Hub_Mascot_Where]
This appears to be some sort of shrine.

[MID_Hub_Mascot_Spot]
$M

[MID_Hub_H_Mascot_Spot]
Select a way to care for it.

[MID_Hub_Mascot_Name]
Choose a name for the spirit of the Solanel.

[MID_Hub_Mascot_Feeding]
Feed

[MID_Hub_Mascot_FoodChoice]
Select what food to offer.

[MID_Hub_Mascot_FoodChoice_Nothing]
Nothing to give

[MID_Hub_Mascot_Gift_Confirmation]
Give $Arg(0)?

[MID_Hub_Mascot_Stroking]
Pet

[MID_Hub_Mascot_Accessories]
Dress Up

[MID_Hub_Mascot_Accessories_Help]
Select what you want to change.

[MID_Hub_Mascot_Accessories_Choice]
Select an accessory to wear.

[MID_Hub_Mascot_Accessories_Parts]
Accessories

[MID_Hub_Mascot_Accessories_Head]
Head

[MID_Hub_Mascot_Accessories_Tail]
Tail

[MID_Hub_Mascot_Accessories_Color]
Scarf Color

[MID_Hub_Mascot_Accessories_Color_Choice]
Select a scarf color.

[MID_Hub_Mascot_Accessories_None]
None

[MID_Hub_Pedestal]
Central Pedestal

[MID_Hub_Skill_Inheritance]
Inherit Skills

[MID_Hub_Ring_Gacha]
Create Bond Rings

[MID_Hub_Ring_Merge]
Meld Bond Rings

[MID_Hub_Ring_Cleaning]
Polish Rings$Arg(9)

[MID_Hub_RefineGodWeapon]
Engage Weapons

[MID_Hub_Inheritance_End]
Inherited

[MID_Hub_Inheritance_Level]
Req: Lvl $Arg(0)

[MID_Hub_Inheritance_Invalid]
This effect will not stack if equipped
while synced with Emblem $Arg(0).

[MID_Hub_Inheritance_Skill]
Inherited Skill

[MID_Hub_Inheritance_Skill_HELP]
Select a skill to inherit.

[MID_Hub_Inheritance_LevelHelp]
Req. Bond Lvl $Arg(0)

[MID_Hub_GodBodLevel]
Bond Levels

[MID_Hub_Inheritance_Skill_Confirmation]
Inherit this skill?

[MID_Hub_Inheritance_Skill_Yes]
Inherit

[MID_Hub_Inheritance_Skill_Finish]
Inherited $Arg(0)$Arg(1).

[MID_Hub_Ring_Common_God_Empty]
No rings$Arg(11) to polish.

[MID_Hub_H_Ring_Gacha]
Select an Emblem to create rings.

[MID_Hub_Ring_Gacha_TotalRefinedCount]
Total created

[MID_Hub_Ring_Gacha_RingList]
Bond Rings obtained

[MID_Hub_Ring_Gacha_1_Time_TitleHelp]
Select an amount to create.

[MID_Hub_Ring_Gacha_1_Time]
Create One

[MID_Hub_Ring_Gacha_10_Times]
Create Ten

[MID_Hub_Ring_Gacha_New]
NEW!

[MID_Hub_Ring_Merge_Help]
Select rings to meld.

[MID_Hub_Ring_Merge_Empty]
No associated rings.

[MID_Hub_Ring_Merge_Needed_Count]
Materials needed:

[MID_Hub_Ring_Merge_Failed_Full]
You cannot hold any more rings.

[MID_Hub_Ring_Merge_Confirm]
Meld these Bond Rings?

[MID_Hub_Ring_Merge_Yes]
Meld

[MID_Hub_Ring_Cleaning_GodSelect]
Select a ring$Arg(10) to polish.

[MID_Hub_Ring_Cleaning_Help]
Select who will polish it.

[MID_Hub_Ring_Cleaning_Confirm]
Have $Arg(1) polish the
$Arg(0)?

[MID_Hub_Ring_Cleaning_Yes]
Polish

[MID_Hub_Ring_Cleaning_Finish]
End

[MID_Hub_Ring_Cleaning_Finish_Confirm]
End polishing?

[MID_Hub_RefineGodWeapon_Refine]
Augment

[MID_Hub_RefineGodWeapon_Refine_Help]
Select an engage weapon to augment.

[MID_Hub_RefineGodWeapon_RefineCapacity]
Capacity

[MID_Hub_RefineGodWeapon_RefineStatus]
Stats

[MID_Hub_RefineGodWeapon_Empty]
No engage weapons available.

[MID_Hub_RefineGodWeapon_Nothing]
No augmentations.

[MID_Hub_RefineGodWeapon_SelectParam_Help]
Select stat to augment.

[MID_Hub_RefineGodWeapon_Comfirm]
Augment $Arg(0)'s $Arg(1)?

[MID_Hub_RefineGodWeapon_Contents]
Augment:

[MID_Hub_RefineGodWeapon_Comfirm_Skill]
Add the Effective quality to
$Arg(0)'s $Arg(1)?

[MID_Hub_RefineGodWeapon_Comfirm_Skill_Yes]
Add

[MID_Hub_RefineGodWeapon_Comfirm_Skill_Change]
Replace the Effective quality on
$Arg(0)'s $Arg(1)?

[MID_Hub_RefineGodWeapon_Comfirm_Skill_Change_Yes]
Replace

[MID_Hub_RefineGodWeapon_Comfirm_Yes]
Augment

[MID_Hub_RefineGodWeapon_Comfirm2]
Augmented $Arg(0)'s $Arg(1)
to $Arg(2) Lvl $Arg(3).

[MID_Hub_RefineGodWeapon_Comfirm2_Skill]
Added $Arg(2)
to $Arg(0)'s $Arg(1).

[MID_Hub_RefineGodWeapon_PowerUpValue]
Cap. Cost

[MID_Hub_RefineGodWeapon_Reset]
Strip

[MID_Hub_RefineGodWeapon_Reset_Help]
Select an engage weapon to strip.

[MID_Hub_RefineGodWeapon_ResetParam_Help]
Select an augmentation to strip.

[MID_Hub_RefineGodWeapon_Reset_Comfirm]
Strip $Arg(0)'s $Arg(1)
to $Arg(2) Lvl $Arg(3)?

[MID_Hub_RefineGodWeapon_Reset_Comfirm_Skill]
Strip $Arg(2) from
$Arg(0)'s $Arg(1)?

[MID_Hub_RefineGodWeapon_Reset_Comfirm_Yes]
Strip

[MID_Hub_RefineGodWeapon_Reset_Comfirm2]
Stripped $Arg(0)'s $Arg(1)
to $Arg(2) Lvl $Arg(3).

[MID_Hub_RefineGodWeapon_Reset_Comfirm2_Skill]
Stripped $Arg(2) from
$Arg(0)'s $Arg(1).

[MID_Hub_Arena_Gate]
Training Sigil

[MID_Hub_Arena_Limit]
Remaining:

[MID_Hub_Arena_Lv_MAX]
Bond level is at max.

[MID_Hub_Arena_Lv_Cap]
View conversation
to raise bond level.

[MID_Hub_Arena_Lv_Cap_Look]
View Bond Conversation

[MID_Hub_Arena_Lv_Once]
You can only raise a bond
by 5 levels at a time.

[MID_Hub_Arena_Help]
Select an action.

[MID_Hub_Arena_Start]
Standard

[MID_Hub_Arena_Start_Help]
Select a unit to train.

[MID_Hub_Arena_GodRelianceUp_Start]
Emblem

[MID_Hub_Arena_GodRelianceUp_Start_Got_Select_Help]
Select an Emblem partner.

[MID_Hub_Arena_GodRelianceUp_Lv_Select]
Select a bond level.

[MID_Hub_Arena_GodRelianceUp_Help]
You can have a unit and an
Emblem train together to
increase their bond level.
Raising more levels costs
more bond fragments.

[MID_Hub_Arena_GodRelianceUp_Start_Confirm]
Begin training with $Arg(0) and $Arg(1)?

[MID_Hub_Arena_NoWeapon]
This character has no equippable weapons
in their inventory, so they cannot train.

[MID_Hub_Arena_Start_Confirm]
Begin $Arg(0)'s training?

[MID_Hub_Arena_Win]
WIN

[MID_Hub_Arena_Lose]
LOSS

[MID_Hub_Arena_Draw]
DRAW

[MID_Hub_Arena_BattleStart]
VS

[MID_Hub_Level_Choice]
Select a difficulty level.

[MID_Hub_NewLevel_Open]
Unlocks as the story progresses.

[MID_Hub_MiniGame_Expert]
Expert

[MID_Hub_MiniGame_Start]
START!

[MID_Hub_MiniGame_Finish]
FINISH!

[MID_Hub_MiniGame_Stop]
STOP!

[MID_Hub_Mascot_Take_MuscleExercises]
Want a training partner? $M
will help you out if it likes you.

[MID_Hub_Mascot_Take_MuscleExercises_Yes]
Train with $M

[MID_Hub_Mascot_NoTake_MuscleExercises]
Train alone

[MID_Hub_Mascot_Take_Fishing]
Want a fishing partner? $M
will help you out if it likes you.

[MID_Hub_Mascot_Take_Fishing_Yes]
Fish with $M

[MID_Hub_Mascot_NoTake_Fishing]
Fish alone

[MID_Hub_Mascot_Take_DragonRide]
Want a riding partner? $M
will help you out if it likes you.

[MID_Hub_Mascot_Take_DragonRide_Yes]
Ride with $M

[MID_Hub_Mascot_NoTake_DragonRide]
Ride alone

[MID_Hub_MiniGame_AddDifficulty]
"$Arg(0)" difficulty level has been added.

[MID_Hub_MiniGame_AddDifficulty_Muscle]
Iron Muscle difficulty has been added.
(This difficulty is intended for trying to beat
your prior record. You will not earn rewards
or stat increases from it.)

[MID_Hub_MiniGame_MascotHelp]
Assistance

[MID_Hub_MiniGame_MascotHelp_Count]
Times Helped

[MID_Hub_MiniGame_ThisTimeScore]
Score

[MID_Hub_MiniGame_BestScore]
High Score

[MID_Hub_MiniGame_NoScore]
No Record

[MID_Hub_MiniGame_TryResult]
Results

[MID_Hub_MiniGame_DifficultyTipe]
Difficulty Level: $Arg(0)

[MID_Hub_MiniGame_NewRecord]
New Record!

[MID_Hub_MiniGame_Result_SSS]
SSS

[MID_Hub_MiniGame_Result_SS]
SS

[MID_Hub_MiniGame_Result_S]
S

[MID_Hub_MiniGame_Result_A]
A

[MID_Hub_MiniGame_Result_B]
B

[MID_Hub_MiniGame_Result_C]
C

[MID_Hub_MiniGame_Result_D]
D

[MID_Hub_MiniGame_Result_E]
E

[MID_Hub_MiniGame_Result_F]
F

[MID_Hub_MuscleExercises_Menu_Choice]
Select an event.

[MID_Hub_MuscleExercises_Rule]
Rules

[MID_Hub_MuscleExercises_Effect]
Effect

[MID_Hub_MuscleExercises_Continuity]
You won't get any further bonuses or rewards,
but do you want to continue strength training?

[MID_Hub_MuscleExercises_Continuity_Unacquired]
Continue strength training?

[MID_Hub_MuscleExercises_Continuity_Yes]
Continue

[MID_Hub_MuscleExercises_Muscle]
Iron Muscle

[MID_Hub_MuscleExercises_Perfect]
Perfect

[MID_Hub_MuscleExercises_Good]
Good

[MID_Hub_MuscleExercises_Bad]
Bad

[MID_Hub_MuscleExercises_Assist]
Assist

[MID_Hub_MuscleExercises_SpeedUp]
Speed Up!

[MID_Hub_MuscleExercises_Record]
Current Record

[MID_Hub_MuscleExercises_SuccessCount]
Successes

[MID_Hub_MuscleExercises_ErrorCount]
Mistakes

[MID_Hub_MuscleExercises_Result]
Results

[MID_Hub_MuscleExercises_StatusUp]
$Arg(0) will be +$Arg(1) in the next battle.

[MID_Hub_MuscleExercises_PushUps]
Push-Ups

[MID_Hub_MuscleExercises_PushUps_Rule_0]
Use good timing to stop the
bar at the right position.

[MID_Hub_MuscleExercises_PushUps_Rule_1]
Speed will increase. Miss
three times and it's over.

[MID_Hub_MuscleExercises_PushUps_Rule_2]
$P's Str may get
a boost in the next battle.

[MID_Hub_MuscleExercises_Ads]
Sit-Ups

[MID_Hub_MuscleExercises_Ads_Rule_0]
Mash the button to fill the
gauge.

[MID_Hub_MuscleExercises_Ads_Rule_1]
Mash fast for a high score.
Ends if the gauge is empty.

[MID_Hub_MuscleExercises_Ads_Rule_2]
$P's HP may get
a boost in the next battle.

[MID_Hub_MuscleExercises_Squat]
Squats

[MID_Hub_MuscleExercises_Squat_Rule_0]
Move both sticks in rhythm
according to the prompts.

[MID_Hub_MuscleExercises_Squat_Rule_1]
Move following the arrows.
Three misses and it's over.

[MID_Hub_MuscleExercises_Squat_Rule_2]
$P's Dex may get
a boost in the next battle.

[MID_Hub_Fishing_Continue_RodSelect]
Select a fishing rod.

[MID_Hub_Fishing_Continue]
Continue fishing? 

[MID_Hub_Fish_Pcture_Book]
Fish Guide

[MID_Hub_Fishing_BonusFish]
Bonus Species

[MID_Hub_Fishing_Rod]
Fishing Rod

[MID_Hub_Fishing_Fish]
Catchable Fish

[MID_Hub_Fishing_Limit]
Attempts Left

[MID_Hub_Fishing_Count]
Times Caught

[MID_Hub_Fishing_Success]
Success

[MID_Hub_Fishing_Perfect]
Perfect

[MID_Hub_Fishing_Escaped_Fast]
Too soon...

[MID_Hub_Fishing_Escaped_Late]
Too late...

[MID_Hub_Fishing_Escaped]
It got away...

[MID_Hub_Fishing_BestSize]
Record

[MID_Hub_Fishing_Centimeter]
cm

[MID_Hub_Fishing_Size]
Size

[MID_Hub_Fishing_TinySize]
Tiny

[MID_Hub_Fishing_SmallSize]
Small

[MID_Hub_Fishing_MiddleSize]
Medium

[MID_Hub_Fishing_LargeSize]
Large

[MID_Hub_Fishing_BigSize]
Extra Large

[MID_Hub_Fishing_GiantSize]
Giant

[MID_Hub_Fishing_Shadow_Small]
Small Shadow

[MID_Hub_Fishing_Shadow_Big]
Large Shadow

[MID_Hub_Fishing_Shadow_Giant]
Giant Shadow

[MID_Hub_Fishing_GetItem]
Items Acquired

[MID_Hub_Fishing_Conditions]
Tips for Catching

[MID_Hub_Fishing_TimeZone]
Time of Day

[MID_Hub_Fishing_TimeZone_Night]
$Icon("Evening")Evening$Icon("Night")Night

[MID_Hub_Fishing_FishType]
Fish Types Caught

[MID_Hub_Fishing_Continue_Yes]
Continue

[MID_Hub_Fishing_End]
Quit

[MID_Hub_Fishing_Bonus]
BONUS!

[MID_Hub_Fishing_Hit]
BITE!

[MID_Hub_Fishing_UnicornChar]
Charwhal

[MID_Hub_H_Fishing_UnicornChar]
Its long beak occasionally breaks.
The meat is often ground due to
all the small bones.

[MID_Hub_Fishing_PonYamame]
Sint Trout

[MID_Hub_H_Fishing_PonYamame]
The striking polka-dot pattern on
its sides gradually fades with age.
Its meat has a delicate taste.

[MID_Hub_Fishing_HellKoi]
Caria Carp

[MID_Hub_H_Fishing_HellKoi]
It sometimes appears in vivid
colors, making it a popular pet.
Nutrient-rich and delicious fried.

[MID_Hub_Fishing_RavanaTrout]
Tieraden Trout

[MID_Hub_H_Fishing_RavanaTrout]
Easy to catch with practice. These
fish are often raised in Illusion and
dried to preserve the flavor.

[MID_Hub_Fishing_SlitFinSalmon]
Tipa Salmon

[MID_Hub_H_Fishing_SlitFinSalmon]
The most-caught fish in Brodia.
It is known for graceful long fins
and meat that is red from its diet.

[MID_Hub_Fishing_MandCobbBass]
Monvill Bass

[MID_Hub_H_Fishing_MandCobbBass]
A heavyweight monster that stars
in the bass fishing tournaments of
Solm. Makes a flavorful sashimi.

[MID_Hub_Fishing_BanganHerring]
Samian Herring

[MID_Hub_H_Fishing_BanganHerring]
They often move in large schools,
surprising fishers with substantial
catches. They have a mild flavor.

[MID_Hub_Fishing_TeoteSquid]
Paffo Squid

[MID_Hub_H_Fishing_TeoteSquid]
Clever fishers take advantage of
its habit of eating anything that
sparkles. Often minced in cooking.

[MID_Hub_Fishing_BlosEel]
Myceen Eel

[MID_Hub_H_Fishing_BlosEel]
Its slimy body makes it difficult
to remove from the hook. It is 
popular for its savory flavor.

[MID_Hub_Fishing_LogerOctopus]
Matob Octopus

[MID_Hub_H_Fishing_LogerOctopus]
Be sure to reel it in before it has
a chance to cling to rocks. The
whole body can be cooked.

[MID_Hub_Fishing_HegeBeardCatfish]
Mir Catfish

[MID_Hub_H_Fishing_HegeBeardCatfish]
It uses long whiskers to navigate
by touch. This versatile fish is
tasty boiled, fried, or dried.

[MID_Hub_Fishing_SarriaDogMorayEel]
Canisaria Eel

[MID_Hub_H_Fishing_SarriaDogMorayEel]
A feisty and aggressive fish with
dangerously sharp fangs. Its rich
meat makes the fight worthwhile.

[MID_Hub_Fishing_OmemeSardine]
Big-Eyed Sardine

[MID_Hub_H_Fishing_OmemeSardine]
A small Firenese fish that protects
itself by forming large schools.
Easy to clean by hand.

[MID_Hub_Fishing_AvidCrab]
Sammar Crab

[MID_Hub_H_Fishing_AvidCrab]
Easier to catch at dawn because
it buries itself in sand during the
day. Even the shell is edible.

[MID_Hub_Fishing_MunonTailHorseMackerel]
Gela Tail Sierra

[MID_Hub_H_Fishing_MunonTailHorseMackerel]
Well-suited for those who want
to practice preparing fish. It is
especially tasty when dried.

[MID_Hub_Fishing_DosmaRay]
Smash-Head Ray

[MID_Hub_H_Fishing_DosmaRay]
The tail is poisonous, surprising
those who see the pattern on its
belly that looks like a smiling face.

[MID_Hub_Fishing_DemonFangCod]
Valcamonic Cod

[MID_Hub_H_Fishing_DemonFangCod]
A prime fish popular in Firene
and Brodia. In cold regions every
bit is used so there is no waste.

[MID_Hub_Fishing_TephraSkipjack]
Bisot Tuna

[MID_Hub_H_Fishing_TephraSkipjack]
A powerful fish that puts up a
fight. Fresh dishes made from
this fine fish are always popular.

[MID_Hub_Fishing_RainbowTrout]
Chromatic Trout

[MID_Hub_H_Fishing_RainbowTrout]
An extremely rare and mysterious
fish with colorful scales. It is a
delicacy for its thick meat.

[MID_Hub_Fishing_EnchantSkipjack]
Enchan Tuna

[MID_Hub_H_Fishing_EnchantSkipjack]
Little is known about this rare
variant of tuna because it is so
difficult to catch.

[MID_Hub_DragonRide_NowScore]
Score: 

[MID_Hub_DragonRide_BreakTarget]
Targets Hit

[MID_Hub_DragonRide_Target_Pattern]
Types

[MID_Hub_DragonRide_Target_Normals]
Standard

[MID_Hub_DragonRide_Target_Normals_Help]
A standard target that
breaks when hit by Blast.

[MID_Hub_DragonRide_Target_Big]
Explosive

[MID_Hub_DragonRide_Target_Big_Help]
Breaks all surrounding
targets when hit.

[MID_Hub_DragonRide_Target_Link]
Chain

[MID_Hub_DragonRide_Target_Link_Help]
Breaks adjacent targets in
a chain when hit.

[MID_Hub_DragonRide_Target_Special]
Power Up

[MID_Hub_DragonRide_Target_Special_Help]
When hit, powers up your
Blast for a period of time.

[MID_Hub_DragonRide_Target_Rroulette]
Wild

[MID_Hub_DragonRide_Target_Rroulette_Help]
This target changes its
type continually until hit.

[MID_Hub_DragonRide_Operation]
Controls

[MID_Hub_DragonRide_Operation_Title_Stick]
Stick Controls

[MID_Hub_DragonRide_Operation_Title_Gyro]
Motion Controls

[MID_Hub_DragonRide_Operation_To_Stick]
Switch to stick controls

[MID_Hub_DragonRide_Operation_To_Gyro]
Switch to motion controls

[MID_Hub_DragonRide_Operation_Plus]
Pause/Resume

[MID_Hub_DragonRide_Operation_A]
Fire Blast

[MID_Hub_DragonRide_Operation_Y]
Aim Speed

[MID_Hub_DragonRide_Operation_StickLR]
Aim Control

[MID_Hub_DragonRide_Operation_StickLR_Push]
Reset Aim

[MID_Hub_DragonRide_Operation_StickLR_Push_Sub]
Motion controls
take effect on side
of pressed stick.

[MID_Hub_DragonRide_Operation_ZLZR]
Fire Blast

[MID_Hub_DragonRide_Operation_LR]
Aim Speed

[MID_Hub_DragonRide_Operation_Gyro0]
Tilt:

[MID_Hub_DragonRide_Operation_Gyro1]
Aim Control

[MID_Hub_DragonRide_Operation_Suspension]
End Wyvern Ride

[MID_Hub_CafeTerrace_Jukebox]
Music Box

[MID_Hub_CafeTerrace_H_Jukebox]
Change the music playing on the Solanel.

[MID_Hub_CafeTerrace_Board]
Bulletin Board

[MID_Hub_CafeTerrace_Cook]
Order Meal

[MID_Hub_CafeTerrace_Cook_Choice_Unit]
Select two dining partners.

[MID_Hub_CafeTerrace_Cook_Choice_Menu]
Select a dish.

[MID_Hub_CafeTerrace_Cook_Choice_Foods]
Select ingredients.

[MID_Hub_CafeTerrace_Cook_Specialty]
Expert

[MID_Hub_CafeTerrace_Cook_StrongPoint]
Skilled

[MID_Hub_CafeTerrace_Cook_Experienced]
Capable

[MID_Hub_CafeTerrace_Cook_Challenging]
Eager

[MID_Hub_CafeTerrace_Cook_BasicEffect]
Effects

[MID_Hub_CafeTerrace_Cook_Favorite]
Tastes

[MID_Hub_CafeTerrace_Cook_Favorite_Good]
Likes

[MID_Hub_CafeTerrace_Cook_Favorite_Normal]
Neutral

[MID_Hub_CafeTerrace_Cook_Favorite_Bad]
Dislikes

[MID_Hub_CafeTerrace_Cook_Chef]
Chef

[MID_Hub_CafeTerrace_Friend]
Dining Partners

[MID_Hub_CafeTerrace_CookMenu]
Dish

[MID_Hub_CafeTerrace_Cook_CallFriend]
Dining Partners

[MID_Hub_CafeTerrace_Cook_RelianceStatus]
Support

[MID_Hub_CafeTerrace_Cook_AddFood]
Extra Ingredients

[MID_Hub_CafeTerrace_Cook_AddFood_Nothing]
None

[MID_Hub_CafeTerrace_Cook_CanAddFood]
Usable Ingredients

[MID_Hub_CafeTerrace_Cook_Confirmation]
Start cooking?

[MID_Hub_CafeTerrace_Cook_Everyone]
All units gain

[MID_Hub_CafeTerrace_Cook_Effect_Nothing]
No Effects

[MID_Hub_CafeTerrace_Cook_Also]
If $Arg(0), also gain

[MID_Hub_CafeTerrace_Cook_Workmanship]
Rank

[MID_Hub_CafeTerrace_Cook_Workmanship_Rank_SS]
SS

[MID_Hub_CafeTerrace_Cook_Workmanship_Rank_S]
S

[MID_Hub_CafeTerrace_Cook_Workmanship_Rank_A]
A

[MID_Hub_CafeTerrace_Cook_Workmanship_Rank_B]
B

[MID_Hub_CafeTerrace_Cook_Workmanship_Rank_C]
C

[MID_Hub_CafeTerrace_Cook_Workmanship_Rank_D]
D

[MID_Hub_CafeTerrace_Cook_Workmanship_Rank_E]
E

[MID_Hub_CafeTerrace_Cook_Workmanship_Rank_F]
F

[MID_Hub_CafeTerrace_Cook_Workmanship_Rank_G]
G

[MID_Hub_CafeTerrace_Bento_Get]
The cook packed the leftovers to go.

[MID_Hub_CafeTerrace_Bento_Discard]
Disposed of $Arg(0).

[MID_MENU_NOTICE_BOARD_TITLE]
Bulletin Board

[MID_MENU_NOTICE_BOARD_HELP]
Select information to view.

[MID_MENU_NOTICE_BOARD_INVESTMENT]
Donations

[MID_MENU_NOTICE_BOARD_INVESTMENT_HELP]
Select a country to donate to.

[MID_MENU_NOTICE_SOLANEL_INFO]
Solanel Map

[MID_MENU_NOTICE_ACHIEVEMENT]
Achievements

[MID_MENU_INVESTMENT_AmountOfMoney]
How much will you donate?

[MID_MENU_INVESTMENT_G]
$Arg(0)$Arg(1)G

[MID_MENU_INVESTMENT_NEXT_LEVEL]
Until next level

[MID_MENU_INVESTMENT_TOTAL]
Total donated so far

[MID_MENU_INVESTMENT_LEVEL_EFFECT]
Level-Up Effects

[MID_MENU_INVESTMENT_LEVEL_BONUS]
Immediate Rewards

[MID_MENU_INVESTMENT_RESULT]
Exploration

[MID_MENU_INVESTMENT_LEVEL_EFFECT_MAX]
Max Level Reached

[MID_MENU_INVESTMENT_COMPLETE]
REPLETE!

[MID_MENU_INVESTMENT_COMPLETE_INFO]
You have met their needs.

[MID_MENU_INVESTMENT_COMPLETE_HELP]
$Icon("X") See content in Details.

[MID_MENU_INVESTMENT_GOLD_ENEMY]
Gold Corrupted

[MID_MENU_INVESTMENT_EXP_ENEMY]
Silver Corrupted

[MID_MENU_INVESTMENT_ANIMAL_ENABLE]
Can Adopt

[MID_MENU_NATIONDATA_TITLE]
Resources Found in $Arg(0)

[MID_MENU_NATIONDATA_REFINE_ITEM]
Minerals

[MID_MENU_NATIONDATA_FOOD]
Ingredients

[MID_MENU_NATIONDATA_ANIMAL]
Animals

[MID_MENU_INVESTMENT_BONUS_FILENE_1]
Harvest's Bounty

[MID_MENU_INVESTMENT_BONUS_BRODIA_1]
Mineral Motherlode

[MID_MENU_INVESTMENT_BONUS_IRCION_1]
Healing Haul

[MID_MENU_INVESTMENT_BONUS_SOLUM_1]
Market Wares

[MID_MENU_INVESTMENT_BONUS_2]
National Clothing

[MID_MENU_INVESTMENT_BONUS_3]
Companion Pack

[MID_MENU_INVESTMENT_BONUS_4]
Local Garb

[MID_MENU_INVESTMENT_BONUS_Get]
Received $Arg(0).

[MID_MENU_INVESTMENT_DIALOG_NEXT_ITEM]
To Next Level ($Arg(0))

[MID_MENU_SOLANEL_INFO_TITLE]
Solanel Map

[MID_MENU_SOLANEL_INFO_COMMENT]
Select a location to visit.

[MID_MENU_SOLANEL_INFO_CONFIRM_TEXT]
Travel to $Arg(0)?

[MID_MENU_SOLANEL_INFO_CONFIRM_YES]
Travel

[MID_MENU_ACHIEVEMENT_TITLE]
Achievements

[MID_MENU_ACHIEVEMENT_COUNT_TITLE]
Achievements Cleared

[MID_MENU_ACHIEVEMENT_COUNT_UNIT]
Ally

[MID_MENU_ACHIEVEMENT_COUNT_BATTLE]
Battle

[MID_MENU_ACHIEVEMENT_COUNT_SOLANEL]
Solanel

[MID_MENU_ACHIEVEMENT_COUNT_SHOP]
Shop

[MID_MENU_ACHIEVEMENT_COUNT_SYSTEM]
System

[MID_MENU_ACHIEVEMENT_COUNT_TOTAL]
Total

[MID_MENU_ACHIEVEMENT_NOW]
Total

[MID_MENU_ACHIEVEMENT_BONUS]
Reward

[MID_MENU_ACHIEVEMENT_CLEAR]
CLEARED!

[MID_MENU_ACHIEVEMENT_COMPLETE]
COMPLETE

[MID_MENU_ACHIEVEMENT_DIALOG_MESSAGE]
Accepted reward for [$Arg(0)]

[MID_MENU_ACHIEVEMENT_DIALOG_MESSAGE_ALL]
Accept all achievement rewards?

[MID_MENU_ACHIEVEMENT_DIALOG_MESSAGE_ALLGET]
Accepted all achievement rewards.

[MID_MENU_ACHIEVEMENT_DIALOG_MESSAGE_ALL_YES]
Accept

[MID_MENU_ACHIEVEMENT_UNIT_HUMAN]
 unit(s)

[MID_MENU_ACHIEVEMENT_UNIT_ITEM]
 item(s)

[MID_MENU_ACHIEVEMENT_UNIT_COUNT]
 time(s)

[MID_MENU_ACHIEVEMENT_UNIT_TIME]
 hour(s)

[MID_MENU_ACHIEVEMENT_UNIT_ENEMY]
 foe(s)

[MID_MENU_ACHIEVEMENT_Clear_Nothing]
No new achievements.

[MID_Hub_AnimalCoop_Nothing]
No animals here yet...

[MID_Hub_AnimalCoop_Choice]
Select an animal to let out to graze.

[MID_Hub_AnimalCoop_Trade]
Transfer

[MID_Hub_AnimalCoop_FreeAnimal]
Grazing

[MID_Hub_AnimalCoop_InAnimal]
Stabled

[MID_Hub_AnimalCoop_Number]
Total

[MID_Hub_AnimalCoop_Entrust]
Stable

[MID_Hub_AnimalCoop_Contact]
Observe

[MID_TUT_HUB_RECORD_HALL_TITLE]
Records Hall

[MID_TUT_HUB_RECORD_HALL_0]
At the Records Hall, you can edit your profile
card and view the cards of others.

[MID_TUT_HUB_RECORD_HALL_1]
You can perform the same actions via the
Reference menu, though you can only stage
photo shoots in outdoor parts of the Solanel.

[MID_TUT_HUB_PROFILE_TITLE]
Profile Card

[MID_TUT_HUB_PROFILE_0]
Your profile card is a customizable space for
you to show off what you've done in the game.

[MID_TUT_HUB_PROFILE_1]
Using online features, you can make your card
public and exchange cards with other players.

[MID_TUT_HUB_PROFILE_EDIT_TITLE]
Edit Profile Card

[MID_TUT_HUB_PROFILE_EDIT_0]
You can select My Card to customize your
profile card.

[MID_TUT_HUB_PROFILE_EDIT_1]
You will unlock more customization options as
you progress through the game.

[MID_TUT_HUB_PROFILE_PHOTO_TITLE]
Photo Shoot

[MID_TUT_HUB_PROFILE_PHOTO_0]
You can take a photo to display on your
profile card.

[MID_TUT_HUB_PROFILE_PHOTO_1]
Dress up and pose your allies in a location
of your choice on the Solanel.

[MID_TUT_HUB_PROFILE_PHOTO_2]
Once the scene is set, press $Icon("Plus") to enter Photo
Mode, and then press $Icon("L") or $Icon("R") to take the picture.

[MID_TUT_HUB_PROFILE_TRADE_TITLE]
Exchanging Profile Cards

[MID_TUT_HUB_PROFILE_TRADE_0]
You can exchange profile cards with players you
encounter in Relay and Outrealm Trials.

[MID_TUT_HUB_PROFILE_TRADE_1]
If you don't want other players to see your card,
you can change its privacy setting.

[MID_TUT_HUB_PROFILE_TRADE_2]
You can view and delete other players' cards
from the menu.

